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DEW2024 - Hamburg

Harbour-Museum-Quiz

Introduction

Welcome to the showcase of our workshop’s outcomes, where an interactive game for the Harbour Museum was created. This game enhances the museum experience by guiding players through the exhibits, offering engaging and educational challenges.

Primarily designed for children, the game encourages exploration by presenting questions related to the museum’s exhibits. In addition, special game modes have been created to cater to elderly visitors, ensuring an enriching experience for all age groups.

This page highlights the key features, gameplay modes, and insights gained from this project.

Our Team

Our team is composed of 7 skilled individuals, each bringing unique expertise to the table. We have 4 IT developers from ITECH Hamburg, 2 business experts from Taiwan, and another IT developer from Finland. This diverse mix ensures a strong foundation in various areas, including frontend and backend development, database management, as well as marketing and business strategies.

Together, we have focused on transforming our business idea into a first prototype, leveraging our strengths to tackle different tasks. This collaborative approach has enabled us to iteratively improve our product at an impressive pace.

Our Idea and Plans

The project planning followed a structured approach, utilizing various project management tools to foster a comprehensive and thoughtful development process. To better understand the target audience’s needs and behaviors, we created empathy maps and personas, while the Walt Disney method provided different creative perspectives for problem-solving.

The Business Model Canvas was instrumental in outlining the project’s value proposition and framework, ensuring the ideas were viable and the problem clearly defined. These tools, combined, helped refine our concept and lead to the development of functional prototypes.

Alongside these structured methods, we employed an agile workflow through Scrum to efficiently manage the project. Regular sprints enabled quick adaptation to changes and iterative improvements. The Miro board facilitated collaboration across the team, ensuring contribu  tions from all members and maintaining alignment on project goals in real-time. This integration of agile practices and collaborative tools ensured seamless communication and flexibility throughout the development process.

Our Miroboard: Miroboard

The Prototype

Prototyping played a crucial role in bringing the game concept to life. Figma was used to visually map out the game’s user interface, allowing us to create detailed mockups that reflected the intended user experience. This helped us iterate on design elements and ensure the interface was intuitive for all age groups.

The DIY-Method further supported hands-on ideation and testing, enabling rapid development of physical and digital prototypes that could be quickly evaluated and refined. Through these tools, we were able to transition from concept to functional prototype, aligning our design with the needs and behaviors of the target audience, as defined through empathy maps and personas.

In developing the software for the game, several technologies were employed to ensure a smooth and responsive experience. Vue.js was chosen as the framework for building the front-end, allowing for a dynamic and interactive user interface. Vite was used as the development server, providing fast builds and hot module replacement, which significantly sped up the development process.

On the back-end, MongoDB was utilized as the database to manage and store the game’s content, such as questions and exhibit data. Python was integrated into the system for additional functionality, including handling server-side logic and data processing. Together, these technologies formed a robust and efficient software stack, supporting the seamless operation of the game across various devices and platforms.

 

 

Our Vision

We aim to present a finished product to the Harbour Museum that offers numerous customization options for the museum operators. Additionally, the product allows for easy addition, deletion, and updating of questions. Its user-friendly design will enable visitors to engage with the product conveniently. Features such as storytelling for children will be highly customizable, allowing for the comfortable creation of quests and routes within the museum. Furthermore, the product’s design will be generic, enhancing its reusability for other museums.