Design Entrepreneur Program was built since 2016 by multiple institutions from Asia, Europe, and the United States.  It served as an international collaboration platform for the participating institutions.

The objective of this program is to promote and integrate design thinking and entrepreneurial spirit into innovative business models. The content include three topics: Design, Business, and Technology.


After participating this program, students will be able to: 

  • Expand their learning experience in an international environment including social media sharing platform and physical working spaces
  • Teamwork with students from different disciplines and cultural backgrounds.
  • Develop a holistic view toward diverse culture, societies and business practices.
  • Form a good understanding of design thinking process and iteration cycles.
  • Apply the importance of users participation in the process of design.
  • Gain insights into an entrepreneurial mindset, enabling them to take advantage of future opportunities.
  • Deliver a professional presentation describing the process of how to turn an innovative idea into a business model.

Our workshops

We have developed a workshop design for international student groups that is easily scaleable with regard to either number of participants as well as available timeframe. We hosted workshops with small groups of 20 students over 5 days as well as workshops up to 100 students over 3 weeks.

Originally designed as in-person events we managed to transfer the concept also into digital setups, making it possible to connect students globally for this learning experience.

Following agile concepts our workshops are seperated in sprints, which at first are rather guided and accompanied by input session on useful tools for the process, but later give more responsibility to the groups to steer their own project.

The setup for a 8 day workshop might look like this:

  • Sprint 1: Define your problem (1 day) – Supported by creativity techniques the students find a problem within the workshop domain, which they care about.
  • Sprint 2: Sketch out your solution (1 day) – By using personas, empathy maps and similar tools the students are encouraged to deeply understand their problem in order to get an idea for a suitable solution.
  • Sprint 3: Prototyping your solution (2 days) – The students create a first prototype of their solution using professional digital tools or simple handcrafts.
  • Sprint 4 to x: Features, features, features… (3 days) – Setting up their own sprint schedules the groups add features to their prototypes, that help to undertand the added value of their solutions within the workshop domain.
  • last Sprint: Promote your product (1 day) – The final prototypes/products are presented to the fellow students, the workshop jury and external visitors.

Typically workshop days include warm-ups, intercultural activities, retro- and feedback-sessions, depending on the available time per day. We suggest a minimum of 4 hours per workshop day.

Find out more about our school.